Frankenstein House
Programs Used:
Blender
This project is one of my first 3D modeling tasks and served as both a technical challenge and creative exploration in Blender. Throughout the creation process I explored the 3D modeling tools blender offered, camera angles, fog effects, lighting. I set out to capture the essence of the classic novel by evoking a sense of isolation and mystery. This project helped me better understand the foundational tools Blender has to offer.