Frankenstein House

Programs Used:

Blender

This project is one of my first 3D modeling tasks and served as both a technical challenge and creative exploration in Blender. Throughout the creation process I explored the 3D modeling tools blender offered, camera angles, fog effects, lighting. I set out to capture the essence of the classic novel by evoking a sense of isolation and mystery. This project helped me better understand the foundational tools Blender has to offer.

What I learned:

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Animation (Knight Fight)

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More Coming Soon!